![]() ![]() I'm a simple man when it comes to first person shooter games - in large part because I cut my video gaming teeth on the originals. A good FPS, in my opinion, places a premium on action, tactics and reflexes, and keeps story elements and cut scenes to a minimum. The remastered BFG edition adds some nice motion blur effects and the ability to play the game up to 1080p resolution. The graphics might be dated, but if screenshots from the original version are any indication, it was already well ahead of its time, so it holds up pretty well. So I was pretty excited to play the game. I missed Doom 3 when it first came around and never went back to catch up. The port is available on the Nintendo Switch eshop along with Doom and Doom 2.Nostalgia satisfied, I turned to the main event. 4.5 Out Of 5 StarsĪ copy of Doom 3 was purchased by TheGamer for this review. At around $10 depending on your region of the game and its built-in expansions, Doom 3 is an absolute must-have for fans, and if you have not yet played the game, the Switch is a fine way to experience it for the first time.Īs an impressive port, this game exceeds expectations, but it is not without its minor flaws. ![]() The Switch release for Doom 3 also includes both the Resurrection of Evil and The Lost Missions expansions, which makes the already-low price seem like an even better value than it already is. Recently, or rather, repeatedly we see games from the Resident Evil series ported over, often with more glaring issues of performance and high price points. The price point is worth mentioning again, because often we see a port of an older game that, while popular, feels odd when priced high, especially for fans who are buying the same game for the second or third time. This writer has never done well with games that offer too narrow a field of view and too much motion blur, often feeling sick after playing too much of Doom 3 on PC, or games with similar perspectives, such as Alien: Isolation. On the upside, the Field of Vision option has been retained and can be increased considerably. With that in mind, it was not apparent during every large fight that occurred, and the incident may simply be reserved to certain levels.Īnother relatively minor complaint is that there is a distinct lack of options when compared to the PC version, which is a bit of a shame when considering everything that was available there. Basically, if a number of enemies were released at once, and the camera spun to make a quick escape, the issues of aliasing and framerate would feel noticeable, but only briefly. In Doom 3, the incidents of aliasing were few, and they tended to occur in the busiest of situations when upwards of five or six enemies were present, and the camera shifted views quickly. ![]() For the unfamiliar, aliasing of images or in a game refers to jagged edges that one often finds in lower-resolution displays, and options for anti-aliasing in games attempt to resolve those issues. RELATED: How The Doom 3 Duct Tape Mod Ended Up On The Nintendo SwitchĬurrently, there are only a few issues to speak of, and they are both minor and possibly something that could be patched at a later date, so we will not be too hard on the port for their existence.įirst, while the port offers near native-like resolution in either docked or handheld mode, there were noticeable incidents of aliasing and framerate issues. Once we start playing though, the game is hard to put down. In many ways, this in itself is reason enough to purchase the game. For older players, the nostalgia of the game, along with the hardware demands on release in 2004, make this release onto the Switch feel almost surreal. First, the controls feel well done, and one never stumbles with movement or aiming in general. The port of Doom 3 succeeds in almost every way, save for a select few. ![]()
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